Weak 6: Dearly Postdepartem
DevLogger » Devlog
This game is about my experiences of alienation and loss of meaning that happened to take place on the Hong Kong metro system. Initially I wanted to do something with path-finding and social anxiety but I ended up resorting to making a shoddily written interactive text game.
I had a lot of problems dealing with Unity's UI system and time management, I think I've spent almost everyday for the last 2 weeks doing this project or thinking about this project.
If I had time I would learn textMEshPro, make better models, make water, and do the path-finding instead of text.
DevLogger
Here is my DevLog
More posts
- Week 13/14: A P.R.I.S.M. of My Own MakingApr 30, 2018
- Week 5: Disillusioned CrunchFeb 26, 2018
- Week 4: Sub-par JamsFeb 19, 2018
- Week 3: Arch(conjecture), Perforation, and GmsFeb 09, 2018
- Week 2: 10PRINTFeb 06, 2018
- Week 1: An Entry Into Development (The Door Problem)Jan 30, 2018
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