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Week 13/14: A P.R.I.S.M. of My Own Making
April 30, 2018
by
aaronlu
This week, I finally figured out the line of sight issues and implemented that, created two meshes and added the girl model into the scene. Control is now scrolling only. For this week, I want to focu...
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Weak 6: Dearly Postdepartem
March 08, 2018
by
aaronlu
This game is about my experiences of alienation and loss of meaning that happened to take place on the Hong Kong metro system. Initially I wanted to do something with path-finding and social anxiety b...
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Week 5: Disillusioned Crunch
February 26, 2018
by
aaronlu
I kinda spent this week doing a 180 of my original goals for this project, instead of a socially awkward subway simulator, I decided to scale down my approach and make a simple first-person interactiv...
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Week 4: Sub-par Jams
February 19, 2018
by
aaronlu
The game that I am going to create is about social etiquette on the Hong Kong MTR(Hong Kong Metro). Growing up in Hong Kong and being a socially awkward person I found myself being unable to utter bas...
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Week 3: Arch(conjecture), Perforation, and Gms
February 09, 2018
by
aaronlu
1. In your words, what is software architecture, and how do you think about it in relation to making a game in Unity? Software architecture is about good design and specifically its relationship with...
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Week 2: 10PRINT
February 06, 2018
by
aaronlu
What the heck is "platform studies"? "Platform Studies" is study of the low-level code that comprises the BIOS, OS, Firmware etc. In the 10PRINT code, what does "10" do? The "10" is the line number w...
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Week 1: An Entry Into Development (The Door Problem)
January 30, 2018
by
aaronlu
Which sounds like the best job to you? I would probably say that Writer or Project Manager seem like the best job to me, I like delegating tasks and organizing to enact a shared vision, rather than my...
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